A Nonobscuring Eye Tracking Solution for Wide Field-of-View Head-mounted Displays
We present a solution for integrating a binocular eye tracker into current state-of-the-art lens-based head-mounted displays (HMDs) without affecting the available field-of-view on the display. Estimating the relative eye gaze of the user opens the door for HMDs to a much wider spectrum of virtual reality applications and games. Further, we present a concept of a low-cost head-mounted display with eye tracking and discuss applications which strongly depend on or benefit from gaze estimation.
Author(s): | Michael Stengel, Steve Grogorick, Lorenz Rogge, Marcus Magnor |
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Published: | April 2014 |
Type: | Misc |
Howpublished: | Poster @ Eurographics 2014 |
Presented at: | Eurographics 2014 |
Project(s): | Reality CG |
@misc{stengel2014eghmd, title = {A Nonobscuring Eye Tracking Solution for Wide Field-of-View Head-mounted Displays}, author = {Stengel, Michael and Grogorick, Steve and Rogge, Lorenz and Magnor, Marcus}, howpublished = {Poster @ Eurographics 2014}, month = {Apr}, year = {2014} }
Authors
Michael Stengel
Fmr. ResearcherSteve Grogorick
Fmr. Senior ResearcherLorenz Rogge
Fmr. ResearcherMarcus Magnor
Director, Chair