Video-driven Animation of Human Body Scans
We present a versatile, fast and simple framework to generate animations of scanned human characters from input multiview video sequences. Our method is purely mesh-based and requires only a minimum of manual interaction. The proposed algorithm implicitly generates realistic body deformations and can easily transfer motions between human subjects of completely different shape and proportions. We feature a working prototype system that demonstrates that our method can generate convincing lifelike character animations from marker-less optical motion capture data.
| Author(s): | Edilson de Aguiar, Rhaleb Zayer, Christian Theobalt, Marcus Magnor, Hans-Peter Seidel |
|---|---|
| Published: | May 2007 |
| Type: | Article in conference proceedings |
| Book: | Proc. 3D Data Processing, Visualization and Transmission (3DPVT) |
| Presented at: | 3D Data Processing, Visualization and Transmission (3DPVT) |
@inproceedings{aguiar2007body,
title = {Video-driven Animation of Human Body Scans},
author = {de Aguiar, Edilson and Zayer, Rhaleb and Theobalt, Christian and Magnor, Marcus and Seidel, Hans-Peter},
booktitle = {Proc. 3D Data Processing, Visualization and Transmission (3{DPVT})},
month = {May},
year = {2007}
}
Authors
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Edilson de Aguiar
External -
Rhaleb Zayer
External -
Christian Theobalt
External -
Marcus Magnor
Director, Chair -
Hans-Peter Seidel
External