Geometry Presorting for Implicit Object Space Partitioning
We present a new data structure for object space partitioning that can be represented completely implicitly. The bounds of each node in the tree structure are recreated at run-time from the scene objects contained therein. By applying a presorting procedure to the geometry, only a known fraction of the geometry is needed to locate the bounding planes of any node. We evaluate the impact of the implicit bounding plane representation and compare our algorithm to a classic bounding volume hierarchy. Though the representation is completely implicit, we still achieve interactive frame rates on commodity hardware.
Author(s): | Martin Eisemann, Pablo Bauszat, Stefan Guthe, Marcus Magnor |
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Published: | June 2012 |
Type: | Article |
Journal: | Computer Graphics Forum (Proc. of Eurographics Symposium on Rendering EGSR) Vol. 31 |
Project(s): | Accelerating Photo-realistic RT |
@article{Eisemann12IOSP, title = {Geometry Presorting for Implicit Object Space Partitioning}, author = {Eisemann, Martin and Bauszat, Pablo and Guthe, Stefan and Magnor, Marcus}, journal = {Computer Graphics Forum (Proc. of Eurographics Symposium on Rendering {EGSR})}, volume = {31}, number = {4}, pages = {1445--1454}, month = {Jun}, year = {2012} }
Authors
Martin Eisemann
DirectorPablo Bauszat
Fmr. ResearcherStefan Guthe
Fmr. Senior ResearcherMarcus Magnor
Director, Chair