3-D Cinematography with approximate and no geometry
3-D cinematography is a new step towards full immersive video, allowing complete control of the viewpoint during playback both in space and time.
One major challenge towards this goal is precise scene reconstruction, either implicit or explicit.
While some approaches exist which are able to generate a convincing geometry proxy, they are bound to many constraints, e.g., accurate camera calibration and synchronized cameras.
This chapter is about methods to remedy some of these constraints.
Author(s): | Martin Eisemann, Timo Stich, Marcus Magnor |
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Published: | July 2010 |
Type: | Book chapter |
Book: | Image and Geometry Processing for 3-D Cinematography (Springer) |
ISBN: | 978-3-642-12391-7 |
Project(s): | Virtual Video Camera |
@incollection{Eisemann10_3D, title = {3-D Cinematography with approximate and no geometry}, author = {Eisemann, Martin and Stich, Timo and Magnor, Marcus}, booktitle = {Image and Geometry Processing for 3-D Cinematography}, isbn = {978-3-642-12391-7}, publisher = {Springer}, editor = {R{\'e}mi Ronfard and Gabriel Taubin}, pages = {259--284}, month = {Jul}, year = {2010} }
Authors
Martin Eisemann
DirectorTimo Stich
Fmr. ResearcherMarcus Magnor
Director, Chair