Filtered Blending and Floating Textures: Ghosting-free Projective Texturing with Multiple Images
Whenever approximate 3D geometry is projectively texture-mapped from
different directions simultaneously, annoyingly visible aliasing artifacts are
the result. To prevent such ghosting in projective texturing and image-based rendering, we propose two different GPU-based rendering strategies: filtered blending and floating textures. Either approach is able to cope with imprecise 3D geometry as well as inexact camera calibration. Ghosting artifacts are effectively eliminated at real-time rendering frame rates on standard graphics hardware. With the proposed rendering techniques, better-quality rendering results are obtained from fewer images, coarser 3D geometry, and less accurately calibrated images.
Author(s): | Martin Eisemann, Marcus Magnor |
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Published: | May 2007 |
Type: | Technical Report |
Institution: | Computer Graphics Lab, TU Braunschweig, Germany |
Project(s): | Floating Textures |
@techreport{Eisemann07FBFT_TR, title = {Filtered Blending and Floating Textures: Ghosting-free Projective Texturing with Multiple Images}, author = {Eisemann, Martin and Magnor, Marcus}, institution = {Computer Graphics Lab, {TU} Braunschweig, Germany}, number = {3}, month = {May}, year = {2007} }
Authors
Martin Eisemann
DirectorMarcus Magnor
Director, Chair