Computer Graphics
TU Braunschweig

Filtered Blending and Floating Textures: Ghosting-free Projective Texturing with Multiple Images


Filtered Blending and Floating Textures: Ghosting-free Projective Texturing with Multiple Images

Whenever approximate 3D geometry is projectively texture-mapped from

different directions simultaneously, annoyingly visible aliasing artifacts are

the result. To prevent such ghosting in projective texturing and image-based rendering, we propose two different GPU-based rendering strategies: filtered blending and floating textures. Either approach is able to cope with imprecise 3D geometry as well as inexact camera calibration. Ghosting artifacts are effectively eliminated at real-time rendering frame rates on standard graphics hardware. With the proposed rendering techniques, better-quality rendering results are obtained from fewer images, coarser 3D geometry, and less accurately calibrated images.


Author(s):Martin Eisemann, Marcus Magnor
Published:May 2007
Type:Technical Report
Institution:Computer Graphics Lab, TU Braunschweig, Germany
Project(s): Floating Textures 


@techreport{Eisemann07FBFT_TR,
  title = {Filtered Blending and Floating Textures: Ghosting-free Projective Texturing with Multiple Images},
  author = {Eisemann, Martin and Magnor, Marcus},
  institution = {Computer Graphics Lab, {TU} Braunschweig, Germany},
  number = {3},
  month = {May},
  year = {2007}
}

Authors