Filtered Blending: A new, minimal Reconstruction Filter for Ghosting-Free Projective Texturing with Multiple Images
Whenever approximate 3D geometry is projectively texture-mapped from
different directions simultaneously, annoyingly visible aliasing artifacts are
the result. To prevent such ghosting in projective texturing and image-based rendering, we propose a new GPU-based rendering strategy and a new, view-dependent definition of ghosting.The algorithm
is applicable to any kind of image-based rendering method, or general projective texture mapping, and adapts to arbitrary camera setups. It is able to cope with imprecise 3D geometry. Ghosting artifacts are
efficiently eliminated at real-time rendering frame rates on standard graphics hardware. With the proposed rendering technique, better-quality rendering results are obtained from fewer images and coarser 3D geometry.
Author(s): | Martin Eisemann, Anita Sellent, Marcus Magnor |
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Published: | November 2007 |
Type: | Article in conference proceedings |
Book: | Proc. Vision, Modeling and Visualization (VMV) |
Presented at: | Vision, Modeling and Visualization (VMV) |
Project(s): | Floating Textures |
@inproceedings{Eisemann07FB, title = {Filtered Blending: A new, minimal Reconstruction Filter for Ghosting-Free Projective Texturing with Multiple Images}, author = {Eisemann, Martin and Sellent, Anita and Magnor, Marcus}, booktitle = {Proc. Vision, Modeling and Visualization ({VMV})}, organization = {Eurographics}, pages = {119--126}, month = {Nov}, year = {2007} }
Authors
Martin Eisemann
DirectorAnita Sellent
Fmr. Senior ResearcherMarcus Magnor
Director, Chair