Video Processing and Computational Video
The goal of image-based rendering is to evoke a visceral sense
of presence in a scene using only photographs or videos. A huge variety of
different approaches have been developed during the last decade. Exam-
ining the underlying models we find three different main categories: view
interpolation based on geometry proxies, pure image interpolation tech-
niques and complete scene flow reconstruction. In this paper we present
three approaches for free-viewpoint video, one for each of these categories
and discuss their individual benefits and drawbacks. We hope that study-
ing the different approaches will help others in making important design
decisions when planning a free-viewpoint video system.
| Editor(s): | Marcus Magnor, Daniel Cremers, Lihi Zelnik-Manor, Martin Oswald |
|---|---|
| Published: | October 2011 |
| Type: | Book |
| Publisher: | Springer |
| ISBN: | 978-3-642-24869-6 |
| Presented at: | |
| Project(s): | Virtual Video Camera Reality CG |
@book{Dagstuhl2010,
title = {Video Processing and Computational Video},
editor = {Magnor, Marcus and Cremers, Daniel and Zelnik-Manor, Lihi and Oswald, Martin},
isbn = {978-3-642-24869-6},
publisher = {Springer},
month = {Oct},
year = {2011}
}
Authors
-
Marcus Magnor
Director, Chair -
Daniel Cremers
External -
Lihi Zelnik-Manor
External -
Martin Oswald
External