Computer Graphics
TU Braunschweig

Publications

Colin Groth, Jan-Philipp Tauscher, Nikkel Heesen, Max Hattenbach, Susana Castillo, Marcus Magnor:
Omnidirectional Galvanic Vestibular Stimulation in Virtual Reality
in IEEE Transactions on Visualization and Computer Graphics (TVCG), vol. 28, no. 5, pp. 2234-2244, March 2022.
Won "Honorable Mention for Best Journal Track Paper"

Preventing Motion Sickness in VR Immersive Digital Reality

Leslie Wöhler, Susana Castillo, Marcus Magnor:
Personality Analysis of Face Swaps: Can They be Used as Avatars?
in ACM Proceedings of the International Conference on Intelligent Virtual Agents, no. 14, ACM, pp. 1-8, September 2022.

Perception of Video Manipulation Immersive Digital Reality

Sascha Fricke, Reinhard Caspary, Susana Castillo, Marcus Magnor:
Adaptive Gaussian Points for Faster and Better Computer-Generated Holograms
in Digital Holography and Three-Dimensional Imaging, Optica Publishing Group, pp. W3A.4 ff., August 2022.

Wave Optics Rendering

Sascha Fricke, Reinhard Caspary, Susana Castillo, Marcus Magnor:
GPU-Accelerated Point-Based Holograms
in Frontiers in Optics + Laser Sciences, Optica Publishing Group, to appear.

Wave Optics Rendering

Martin Eisemann, Anja Katharina Bertels, Dominik Deimel:
The Sequential Initializer Pattern
in Proc. European Conference on Pattern Languages of Programs (EuroPLoP), to appear.
Alexander Waszynski, Janina Bahnemann, Susana Castillo, Philipp Klahn, Philipp Otto, Marlin Ulmer:
Möglichkeiten und Grenzen von Big Data in der Forschung - Aktuelle Perspektiven
in Gesellschaft, Braunschweigische Wissenschaftliche (Eds.): Jahrbuch Braunschweigische Wissenschaftliche Gesellschaft, Cuvillier, ISBN 978-3-7369-7423-4, pp. 127-131, January 2021.
Markus Wedekind, Eric Oertel, Susana Castillo, Marcus Magnor:
Reducing Stair Artifacts in CT Reconstruction
in Proc. IEEE International Conference on Image Processing (ICIP), IEEE, pp. 3492-3496, September 2021.
Fabian Friederichs, Elmar Eisemann, Martin Eisemann:
Layered Weighted Blended Order-Independent Transparency
in Proc. Graphics Interface (GI), pp. 1-6, May 2021.
Moritz Mühlhausen, Marcus Magnor:
Multiview Panorama Alignment and Optical Flow Refinement
in Magnor M., Sorkine-Hornung A. (Eds.): Real VR – Immersive Digital Reality: How to Import the Real World into Head-Mounted Immersive Displays, Springer International Publishing, Cham, ISBN 978-3-030-41816-8, pp. 96-108, March 2020.

Real VR - Immersive Digital Reality Parallax Panorama Video Immersive Digital Reality

Thiemo Alldieck, Moritz Kappel, Susana Castillo, Marcus Magnor:
Reconstructing 3D Human Avatars from Monocular Images
in Magnor M., Sorkine-Hornung A. (Eds.): Real VR – Immersive Digital Reality: How to Import the Real World into Head-Mounted Immersive Displays, Springer International Publishing, Cham, ISBN 978-3-030-41816-8, pp. 188-218, March 2020.

Real VR - Immersive Digital Reality Comprehensive Human Performance Capture from Monocular Video Footage Immersive Digital Reality

Steve Grogorick, Marcus Magnor:
Subtle Visual Attention Guidance in VR
in Magnor M., Sorkine-Hornung A. (Eds.): Real VR – Immersive Digital Reality: How to Import the Real World into Head-Mounted Immersive Displays, Springer International Publishing, Cham, ISBN 978-3-030-41816-8, pp. 272-284, March 2020.

Real VR - Immersive Digital Reality Immersive Attention Guidance Immersive Digital Reality

Jerry Jinfeng Guo, Martin Eisemann, Elmar Eisemann:
Next Event Estimation++: Visibility Mapping for Efficient Light Transport Simulation
in Computer Graphics Forum (Proc. of Pacific Graphics PG), vol. 39, no. 7, pp. 205-217, November 2020.

Accelerating Photo-realistic RT

Colin Groth, Jan-Philipp Tauscher, Susana Castillo, Marcus Magnor:
Altering the Conveyed Facial Emotion Through Automatic Reenactment of Video Portraits
in Proc. International Conference on Computer Animation and Social Agents (CASA), vol. 1300, Springer, Cham, pp. 128-135, November 2020.
https://link.springer.com/content/pdf/10.1007/978-3-030-63426-1.pdf

Perception of Video Manipulation Immersive Digital Reality

Marc-André Dittrich, Bodo Rosenhahn, Marcus Magnor, Berend Denkena, Talash Malek, Marco Munderloh, Marc Kassubeck:
Dreaming Neural Networks for Adaptive Polishing
in Proc. Int. Conf. European Society for Precision Engineering and Nanotechnology (euspen), June 2020.

Physical Parameter Estimation from Images

Colin Groth:
Automatic Face Re-Enactment in Real-World Portrait Videos to Manipulate Emotional Expression
Master's thesis, Institut für Computergraphik, TU Braunschweig, April 2020.
Awarded with the "KI-Talent" prize 2020 of the Niedersächsisches Ministerium für Wirtschaft.

Perception of Video Manipulation

Renata Georgia Raidou, Eduard Gröller, Martin Eisemann:
Relaxing Dense Scatter Plots with Pixel-Based Mappings
in IEEE Transactions on Visualization and Computer Graphics (TVCG, Proc. PacificVis), vol. 25, no. 6, pp. 2205-2216, March 2019.
Georgia Albuquerque, Dörte Sonntag, Oliver Bodensiek, Manuel Behlen, Nils Wendorff, Marcus Magnor:
A Framework for Data-Driven Augmented Reality
in Augmented Reality, Virtual Reality, and Computer Graphics, Springer, pp. 71-83, July 2019.

Teach AR

Marcus Magnor:
From Reality to Immersive VR: What’s missing in VR?
Dagstuhl Reports @ Dagstuhl Seminar 2019, p. 151, November 2019.
Dagstuhl Seminar 19272

Immersive Digital Reality