Computer Graphics
TU Braunschweig

Digital Representations of the Real World

Abstract

The book presents the state-of-the-art of how to create photo-realistic digital models of the real world. It is the result of work by experts from around the world, offering a comprehensive overview of the entire pipeline from acquisition, data processing, and modelling to content editing, photo-realistic rendering, and user interaction.


Digital Representations of the Real World: How to Capture, Model, and Render Visual Reality

by Marcus Magnor, Oliver Grau, Olga Sorkine-Hornung, Christian Theobalt (eds.)

CRC Press 2015

 
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Publications

Anna Hilsmann, Michael Stengel, Lorenz Rogge:
Cloth Modeling
in Marcus Magnor and Oliver Grau and Olga Sorkine-Hornung and Christian Theobalt (Eds.): Digital Representations of the Real World: How to Capture, Model, and Render Visual Reality, CRC Press, pp. 229-243, May 2015.

Kai Ruhl:
Stereo 3D and Viewing Experience
in Marcus Magnor and Oliver Grau and Olga Sorkine-Hornung and Christian Theobalt (Eds.): Digital Representations of the Real World: How to Capture, Model, and Render Visual Reality, CRC Press, ISBN 9781482243819, pp. 281-295, May 2015.

Martin Eisemann, Jan-Michael Frahm, Yannick Remion, Muhannad Ismael:
Reconstruction of Dense Correspondences
in Marcus A. Magnor, Oliver Grau, Olga Sorkine-Hornung, Christian Theobalt (Eds.): Digital Representations of the Real World: How to Capture, Model, and Render Visual Reality, CRC Press, ISBN 9781482243819, pp. 113-133, May 2015.

Christian Lipski, Anna Hilsmann, Carsten Dachsbacher, Martin Eisemann:
Image- and Video-based Rendering
in Marcus A. Magnor, Oliver Grau, Olga Sorkine-Hornung, Christian Theobalt (Eds.): Digital Representations of the Real World: How to Capture, Model, and Render Visual Reality, CRC Press, ISBN 9781482243819, pp. 261-280, May 2015.

Marcus Magnor, Oliver Grau, Olga Sorkine-Hornung, Christian Theobalt (Eds.):
Digital Representations of the Real World: How to Capture, Model, and Render Visual Reality
A K Peters/CRC Press, ISBN 9781482243819, May 2015.

Related Projects

Immersive Digital Reality

Motivated by the advent of mass-market head-mounted immersive displays, we set out to pioneer the technology needed to experience recordings of the real world with the sense of full immersion as provided by VR goggles.

Reality CG

Scope of "Reality CG" is to pioneer a novel approach to modelling, editing and rendering in computer graphics. Instead of manually creating digital models of virtual worlds, Reality CG will explore new ways to achieve visual realism from the kind of approximate models that can be derived from conventional, real-world imagery as input.