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Filtered Blending and Floating Textures: Ghosting-free Projective Texturing with Multiple Images
Martin Eisemann, Marcus Magnor
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Martin Eisemann and Marcus Magnor:
"Filtered Blending and Floating Textures: Ghosting-free Projective Texturing with Multiple Images",
Technical Report no. 3, Computer Graphics Lab, TU Braunschweig, Germany, May 2007.
Part of project "Floating Textures".
[pdf] [bib]

Abstract

Whenever approximate 3D geometry is projectively texture-mapped from
di erent directions simultaneously, annoyingly visible aliasing artifacts are
the result. To prevent such ghosting in projective texturing and image-based
rendering, we propose two di erent GPU-based rendering strategies: ltered
blending and
oating textures. Either approach is able to cope with impre-
cise 3D geometry as well as inexact camera calibration. Ghosting artifacts
are e ectively eliminated at real-time rendering frame rates on standard
graphics hardware. With the proposed rendering techniques, better-quality
rendering results are obtained from fewer images, coarser 3D geometry, and
less accurately calibrated images.


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TU Braunschweig - Fakultät für Mathematik und Informatik - Computer Graphics - Publications - Filtered Blending and Floating Textures: Ghosting-free Projective Texturing with Multiple Images