| Computer Graphics TU Braunschweig | ![]() |
| Home | Team | Research | Teaching | Publications |
Computer Graphics Lab, TU Braunschweig
Mühlenpfordtstr. 23
38106 Braunschweig
Germany
| room: | G26 |
| phone: | +49 531 391-2104 |
| fax: | +49 531 391-2103 |
| email: | eisemann |
Image-based Rendering, Texture Synthesis, Image and Video-Editing, Ray Tracing, Visual Analytics
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2010 |
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Martin Eisemann, Elmar Eisemann, Hans-Peter Seidel and Marcus Magnor, "Photo Zoom: High Resolution from Unordered Image Collections" to appear in Proc. of Graphics Interface 2010, Ottawa, Canada, May 2010. [bibtex] |
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Christian Lipski, Denis Bose, Martin Eisemann, Kai Berger and Marcus Magnor, "Sparse Bundle Adjustment Speedup Strategies" Proc. of WSCG 2010, Plzen, Czech Republic, February 2010. [pdf] [bibtex] |
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2009 |
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Spectral Video Matting M. Eisemann, J. Wolf, M. Magnor, Proc. Vision, Modeling, and Visualization (VMV 2009), pp. 121 - 126, Braunschweig, Germany, November 2009. [pdf] [bibtex] |
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Variational Optical Flow from Alternate Exposure Images A. Sellent, M. Eisemann, B. Goldlücke, T. Pock, D. Cremers, M. Magnor, Proc. Vision, Modeling, and Visualization (VMV 2009), pp. 135 - 143, Braunschweig, Germany, November 2009. [pdf] [bibtex] |
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Quality-Based Visualization Matrices G. Albuquerque, M. Eisemann, D. Lehmann, H. Theisel, M. Magnor Proc. Vision, Modeling, and Visualization (VMV 2009), pp. 341 - 349, Braunschweig, Germany, November 2009. [pdf] [bibtex] |
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Combining automated analysis and visualization techniques for effective exploration of high-dimensional data A. Tatu, G. Albuquerque, M. Eisemann, J. Schneidewind, H. Theisel, M. Magnor and D. Keim Proc. of the IEEE Symposium on Visual Analytics Science and Technology (IEEE VAST), pp. 59 - 66, October 2009. Received the Best Collaboration Award in the DFG Priority Program 1335 [pdf] [bibtex] |
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Motion Field and Occlusion Time Estimation via Alternate Exposure Flow A. Sellent, M. Eisemann, M. Magnor, IEEE International Conference on Computational Photography 2009 (ICCP 2009), April 2009. [pdf] [bibtex] |
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2008 |
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Ray Tracing with the Single-Slab Hierarchy M. Eisemann, C. Woizischke, M. Magnor Proc. Vision, Modeling, and Visualization (VMV'08), pp. 373 - 381, Konstanz, Germany, October 2008. [pdf] [bibtex] [video] [slides] |
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Ray Tracing mittels dynamischer Bounding Volume Hierarchien Eine Einführung und neue Methoden für dynamische Szenen M. Eisemann VDM Verlag, July 2008 [Amazon.de] [bibtex] |
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Floating Textures M. Eisemann, B. De Decker, M. Magnor, P. Bekaert, E. de Aguiar, N. Ahmed, C. Theobalt, A. Sellent Computer Graphics Forum (Proc. Eurographics EG'08), vol. 27, no. 2, pp. 409 - 418, April 2008 Received the Best Student Paper Award at Eurographics 2008 [pdf] [bibtex] [video] [code] (needs a GeForce8800GTX) |
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2007 |
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Fast Ray/Axis-Aligned Bounding Box Overlap Tests using Ray Slopes M. Eisemann, T. Grosch, S. Müller, M. Magnor, Journal of Graphic Tools, vol. 12, no. 4, pp. 35 - 46 [pdf] [bibtex] |
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Filtered Blending: A new, minimal Reconstruction Filter for Ghosting-Free Projective Texturing with Multiple Images M. Eisemann, A. Sellent, M. Magnor, Proc. Vision, Modeling, and Visualization (VMV'07), pp. 119 - 126, Saarbrücken, Germany, November 2007. [pdf] [bibtex] |
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Automatic Creation of Object Hierarchies for Ray Tracing of Dynamic Scenes Martin Eisemann, Thorsten Grosch, Marcus Magnor, Stefan Müller, WSCG International Conferences in Central Europe on Computer Graphics, Visualization and Computer Vision, pp. 57 -- 64, January 2007 [pdf] [bibtex] |
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2006 |
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Ray Tracing mit dynamischer Bounding Volume Hierarchie Martin Eisemann, Diploma Thesis, Institute for Computational Visualistics, Computer Graphics Group, University of Koblenz-Landau, January 2006 [pdf] [bibtex] |
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ZIPMAPs: Zoom-into-parts texture maps M. Eisemann, M. Magnor Technical Report / Computer Graphics Lab, TU Braunschweig; 2008-11-8 [pdf] [bibtex] |
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Calculating Motion Fields from Images with Two Different Exposure Times A. Sellent, M. Eisemann, M. Magnor Technical Report / Computer Graphics Lab, TU Braunschweig; 2008-5-6 [pdf] [bibtex] |
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Floating Textures M. Eisemann, B. De Decker, M. Magnor, P. Bekaert, E. de Aguiar, N. Ahmed, C. Theobalt, A. Sellent Technical Report / Computer Graphics Lab, TU Braunschweig; 2008-10-4 [pdf] [bibtex] |
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Filtered Blending and Floating Textures: Ghosting-free Projective Texturing with Multiple Images M. Eisemann, M. Magnor Technical Report / Computer Graphics Lab, TU Braunschweig; 2007-5-3 [pdf] [bibtex] |
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Automatic Creation of Object Hierarchies for Ray Tracing of Dynamic Scenes Martin Eisemann, Thorsten Grosch, Marcus Magnor and Stefan Müller, Technical Report / Computer Graphics Lab, TU Braunschweig; 2006-06-1 [pdf] [bibtex] |
| 2009 | Collaboration / internship at the Cluster of Excellence on Multimodal Computing in the Eclexis Workgroup in Saarbrücken under the supervision of Elmar Eisemann and Hans-Peter Seidel | |
| 2007 | Collaboration / internship at the EDM in Hasselt under the supervision of Philippe Bekaert | |
| 2006 | Ph.D. student at TU Braunschweig, supervisor Prof. Dr.-Ing. Marcus Magnor | |
| 2006 | Diploma in Computer Science, Universität Koblenz-Landau | |
| 2009 | Excercise Course in Real-time Computer Graphics |
| 2008 | Excercise Course in Image-based modeling (Bildbasierte Modellierung) |
| 2007 | Excercise Course in Introduction to Computer Graphics 2 |
| C/C++ Reference: | A clearly laid out C/C++ reference page, for the basics. |
| NeHe OpenGL Tutorial: | Well, this tutorial has got it all to become a professional OpenGL programmer. |
| UGP OpenGL Tutorial: | Another nice OpenGL tutorial by Ultimate Game Programming. |
| DelphiGL WiKi: | Even though designed for Delphi and not C++, this is a very good OpenGL WiKi (Careful it's german). |
| GLUT Tutorial: | If you don't need a sophisticated GUI for your OpenGL application, GLUT provides with everything you need to create your OpenGL application window. |
| GLSL Tutorial: | Very good introduction to GPU programming. |
| GPGPU Tutorial: | Tutorial for general purpose computations on the GPU. |
| Simon Green's FBO Slides: | Explanations on how to use framebuffer objects in OpenGL, e.g. when rendering to texture or multiple pass rendering. |
| Doxygen Styleguide: | If you never worked with Doxygen and don't want any long explanations, this is sufficient for creating the basic comments. (German) |
| CImg: | An "easy" to use Image Processing Library for C++. |
| SVN Tutorial: | A short but good Subversion Tutorial. |
| Bibtex Tips: | Tips and Tricks for writing a good bibliography. More tips are given here. |
| Introduction to Linux: | Short (80 pages) introduction to Linux, including basic usage, shell programming, emacs and vi. |
| A very simple CMake Program using QT and CUDA | |
| Simple CUDA/QT program: Here you can download the basic CUDA/QT CMake project. | |
| CG Stylesheet for Master/Bachelor-Theses | |
| CG Thesis Framework: The newest version, including manual and make file, can be found in our Wiki, which can be accessed at elara/cgwiki from our network. Please write me an email if you encounter any problems. | |
| Dev-C++ | |
| Dev-C++: Here you can download the latest Dev-C++. | |
| OpenGL for Dev-C++: Contains the Glut, GLEW and GLaux package for Dev-C++. | |
| Visual Studio | |
| Glut for Microsoft Visual Studio: Contains the Glut package for MSVS. | |
| GLEW for Microsoft Visual Studio: Contains the GLEW package for MSVS. |
You have reached the homepage of Martin Eisemann.

TU Braunschweig
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