Computer Graphics TU Braunschweig Logo CG

Martin Eisemann

Office Address:

Computer Graphics Lab, TU Braunschweig
Mühlenpfordtstr. 23
38106 Braunschweig
Germany
 
room: G26
phone: +49 531 391-2104
fax: +49 531 391-2103
email:eisemannatcg.cs.tu-bs.de

Research Interests:

Image-based Rendering, Texture Synthesis, Image and Video-Editing, Ray Tracing, Visual Analytics

Publications:

2010

Martin Eisemann, Elmar Eisemann, Hans-Peter Seidel and Marcus Magnor,
"Photo Zoom: High Resolution from Unordered Image Collections"
to appear in Proc. of Graphics Interface 2010, Ottawa, Canada, May 2010.
[bibtex]
Christian Lipski, Denis Bose, Martin Eisemann, Kai Berger and Marcus Magnor,
"Sparse Bundle Adjustment Speedup Strategies"
Proc. of WSCG 2010, Plzen, Czech Republic, February 2010.
[pdf] [bibtex]

2009

Spectral Video Matting
M. Eisemann, J. Wolf, M. Magnor,
Proc. Vision, Modeling, and Visualization (VMV 2009), pp. 121 - 126, Braunschweig, Germany, November 2009.
[pdf] [bibtex]
Variational Optical Flow from Alternate Exposure Images
A. Sellent, M. Eisemann, B. Goldlücke, T. Pock, D. Cremers, M. Magnor,
Proc. Vision, Modeling, and Visualization (VMV 2009), pp. 135 - 143, Braunschweig, Germany, November 2009.
[pdf] [bibtex]
Quality-Based Visualization Matrices
G. Albuquerque, M. Eisemann, D. Lehmann, H. Theisel, M. Magnor
Proc. Vision, Modeling, and Visualization (VMV 2009), pp. 341 - 349, Braunschweig, Germany, November 2009.
[pdf] [bibtex]
Combining automated analysis and visualization techniques for effective exploration of high-dimensional data
A. Tatu, G. Albuquerque, M. Eisemann, J. Schneidewind, H. Theisel, M. Magnor and D. Keim
Proc. of the IEEE Symposium on Visual Analytics Science and Technology (IEEE VAST), pp. 59 - 66, October 2009.
Received the Best Collaboration Award in the DFG Priority Program 1335
[pdf] [bibtex]
Motion Field and Occlusion Time Estimation via Alternate Exposure Flow
A. Sellent, M. Eisemann, M. Magnor,
IEEE International Conference on Computational Photography 2009 (ICCP 2009), April 2009.
[pdf] [bibtex]

2008

Ray Tracing with the Single-Slab Hierarchy
M. Eisemann, C. Woizischke, M. Magnor
Proc. Vision, Modeling, and Visualization (VMV'08), pp. 373 - 381, Konstanz, Germany, October 2008.
[pdf] [bibtex] [video] [slides]
Ray Tracing mittels dynamischer Bounding Volume Hierarchien
Eine Einführung und neue Methoden für dynamische Szenen
M. Eisemann
VDM Verlag, July 2008
[Amazon.de] [bibtex]
Floating Textures
M. Eisemann, B. De Decker, M. Magnor, P. Bekaert, E. de Aguiar, N. Ahmed, C. Theobalt, A. Sellent
Computer Graphics Forum (Proc. Eurographics EG'08), vol. 27, no. 2, pp. 409 - 418, April 2008
Received the Best Student Paper Award at Eurographics 2008
[pdf] [bibtex] [video] [code] (needs a GeForce8800GTX)

2007

Fast Ray/Axis-Aligned Bounding Box Overlap Tests using Ray Slopes
M. Eisemann, T. Grosch, S. Müller, M. Magnor,
Journal of Graphic Tools, vol. 12, no. 4, pp. 35 - 46
[pdf] [bibtex]
Filtered Blending: A new, minimal Reconstruction Filter for Ghosting-Free Projective Texturing with Multiple Images
M. Eisemann, A. Sellent, M. Magnor,
Proc. Vision, Modeling, and Visualization (VMV'07), pp. 119 - 126, Saarbrücken, Germany, November 2007.
[pdf] [bibtex]
Automatic Creation of Object Hierarchies for Ray Tracing of Dynamic Scenes
Martin Eisemann, Thorsten Grosch, Marcus Magnor, Stefan Müller,
WSCG International Conferences in Central Europe on Computer Graphics, Visualization and Computer Vision, pp. 57 -- 64, January 2007
[pdf] [bibtex]

2006

Ray Tracing mit dynamischer Bounding Volume Hierarchie
Martin Eisemann,
Diploma Thesis, Institute for Computational Visualistics, Computer Graphics Group, University of Koblenz-Landau, January 2006
[pdf] [bibtex]

Technical Reports:

ZIPMAPs: Zoom-into-parts texture maps
M. Eisemann, M. Magnor
Technical Report / Computer Graphics Lab, TU Braunschweig; 2008-11-8
[pdf] [bibtex]
Calculating Motion Fields from Images with Two Different Exposure Times
A. Sellent, M. Eisemann, M. Magnor
Technical Report / Computer Graphics Lab, TU Braunschweig; 2008-5-6
[pdf] [bibtex]
Floating Textures
M. Eisemann, B. De Decker, M. Magnor, P. Bekaert, E. de Aguiar, N. Ahmed, C. Theobalt, A. Sellent
Technical Report / Computer Graphics Lab, TU Braunschweig; 2008-10-4
[pdf] [bibtex]
Filtered Blending and Floating Textures: Ghosting-free Projective Texturing with Multiple Images
M. Eisemann, M. Magnor
Technical Report / Computer Graphics Lab, TU Braunschweig; 2007-5-3
[pdf] [bibtex]
Automatic Creation of Object Hierarchies for Ray Tracing of Dynamic Scenes
Martin Eisemann, Thorsten Grosch, Marcus Magnor and Stefan Müller,
Technical Report / Computer Graphics Lab, TU Braunschweig; 2006-06-1
[pdf] [bibtex]

Curriculum Vitae:

2009Collaboration / internship at the Cluster of Excellence on Multimodal Computing in the Eclexis Workgroup in Saarbrücken under the supervision of Elmar Eisemann and Hans-Peter Seidel
2007Collaboration / internship at the EDM in Hasselt under the supervision of Philippe Bekaert
2006Ph.D. student at TU Braunschweig, supervisor Prof. Dr.-Ing. Marcus Magnor
2006Diploma in Computer Science, Universität Koblenz-Landau

Teaching:

2009 Excercise Course in Real-time Computer Graphics
2008 Excercise Course in Image-based modeling (Bildbasierte Modellierung)
2007 Excercise Course in Introduction to Computer Graphics 2

Downloads:

A very simple CMake Program using QT and CUDA
Simple CUDA/QT program: Here you can download the basic CUDA/QT CMake project.
CG Stylesheet for Master/Bachelor-Theses
CG Thesis Framework: The newest version, including manual and make file, can be found in our Wiki, which can be accessed at elara/cgwiki from our network. Please write me an email if you encounter any problems.
Dev-C++
Dev-C++: Here you can download the latest Dev-C++.
OpenGL for Dev-C++: Contains the Glut, GLEW and GLaux package for Dev-C++.
Visual Studio
Glut for Microsoft Visual Studio: Contains the Glut package for MSVS.
GLEW for Microsoft Visual Studio: Contains the GLEW package for MSVS.
I am not updating these downloads regularly. If you notice that some are outdated, please let me know.

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